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	<title>Comments on: You can be a great parent or a great gamer but you can&#8217;t be both.</title>
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	<link>http://www.channelmassive.com/blog/?p=37</link>
	<description>Blog and Weekly Podcast on New MMOs, Other Cool Video Games and Glorious Geekery</description>
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		<title>By: Gamers as parents. &#124; Cuppytalk</title>
		<link>http://www.channelmassive.com/blog/?p=37&#038;cpage=1#comment-446</link>
		<dc:creator>Gamers as parents. &#124; Cuppytalk</dc:creator>
		<pubDate>Tue, 08 Jan 2008 03:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.channelmassive.com/blog/?p=37#comment-446</guid>
		<description>[...] wanted to highlight this good post at Channel Massive that claims that great MMO players can&#8217;t be great parents.Â  (Keep in mind his definition of &#8220;great MMO players&#8221; isÂ  referring to the end [...]</description>
		<content:encoded><![CDATA[<p>[...] wanted to highlight this good post at Channel Massive that claims that great MMO players can&#8217;t be great parents.Â  (Keep in mind his definition of &#8220;great MMO players&#8221; isÂ  referring to the end [...]</p>
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		<title>By: mark</title>
		<link>http://www.channelmassive.com/blog/?p=37&#038;cpage=1#comment-196</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Fri, 05 Oct 2007 15:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.channelmassive.com/blog/?p=37#comment-196</guid>
		<description>That&#039;s exactly right Pai.  I hadn&#039;t really thought of it but if the raid content were more modularized you could certainly balance it with the requirements of real life much easier.  This would make the game much more accessible for a whole lot of people I would think.  I hate the fact that there is such a huge proportion of content in WOW that I will never be able to see, primarily due to the time &quot;chunk&quot; requirements.</description>
		<content:encoded><![CDATA[<p>That&#8217;s exactly right Pai.  I hadn&#8217;t really thought of it but if the raid content were more modularized you could certainly balance it with the requirements of real life much easier.  This would make the game much more accessible for a whole lot of people I would think.  I hate the fact that there is such a huge proportion of content in WOW that I will never be able to see, primarily due to the time &#8220;chunk&#8221; requirements.</p>
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		<title>By: Pai</title>
		<link>http://www.channelmassive.com/blog/?p=37&#038;cpage=1#comment-193</link>
		<dc:creator>Pai</dc:creator>
		<pubDate>Fri, 05 Oct 2007 00:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.channelmassive.com/blog/?p=37#comment-193</guid>
		<description>&lt;i&gt;It is all about balance, but it begs the question. Why are games designed in such a way that by default those that spend the most time in-game end up having the bestest, mostest, and sexiest stuff?

The reason is of course because the target audience for most of these games simply isn’t a parent/spouse/partner. &lt;/i&gt;

The way around that, actually, is to make content that can be worked toward in pieces, that add up to a certain amount of &#039;time played&#039; without requiring you put in that time all in one 5+ hour sitting. That kind of system would work just fine for parent/spouse/partners, because even though the reward will take the same amount of time, it&#039;s manageable in smaller chunks of &#039;real life&#039; time each day.</description>
		<content:encoded><![CDATA[<p><i>It is all about balance, but it begs the question. Why are games designed in such a way that by default those that spend the most time in-game end up having the bestest, mostest, and sexiest stuff?</p>
<p>The reason is of course because the target audience for most of these games simply isn’t a parent/spouse/partner. </i></p>
<p>The way around that, actually, is to make content that can be worked toward in pieces, that add up to a certain amount of &#8216;time played&#8217; without requiring you put in that time all in one 5+ hour sitting. That kind of system would work just fine for parent/spouse/partners, because even though the reward will take the same amount of time, it&#8217;s manageable in smaller chunks of &#8216;real life&#8217; time each day.</p>
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		<title>By: Channel Massive &#187; Blog Archive &#187; No Show This Week</title>
		<link>http://www.channelmassive.com/blog/?p=37&#038;cpage=1#comment-188</link>
		<dc:creator>Channel Massive &#187; Blog Archive &#187; No Show This Week</dc:creator>
		<pubDate>Thu, 04 Oct 2007 16:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.channelmassive.com/blog/?p=37#comment-188</guid>
		<description>[...] our latest City of Heroes escapades, and maybe some exciting discussion over Mark&#8217;s blog on gaming and parenting.  Okay I guarantee it&#8217;ll be exciting.  All of it.  Thanks for your [...]</description>
		<content:encoded><![CDATA[<p>[...] our latest City of Heroes escapades, and maybe some exciting discussion over Mark&#8217;s blog on gaming and parenting.  Okay I guarantee it&#8217;ll be exciting.  All of it.  Thanks for your [...]</p>
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		<title>By: Smush</title>
		<link>http://www.channelmassive.com/blog/?p=37&#038;cpage=1#comment-170</link>
		<dc:creator>Smush</dc:creator>
		<pubDate>Fri, 28 Sep 2007 19:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.channelmassive.com/blog/?p=37#comment-170</guid>
		<description>Catassing and poopsocking?  I don&#039;t even want to know...</description>
		<content:encoded><![CDATA[<p>Catassing and poopsocking?  I don&#8217;t even want to know&#8230;</p>
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		<title>By: Gooney</title>
		<link>http://www.channelmassive.com/blog/?p=37&#038;cpage=1#comment-169</link>
		<dc:creator>Gooney</dc:creator>
		<pubDate>Fri, 28 Sep 2007 18:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.channelmassive.com/blog/?p=37#comment-169</guid>
		<description>I get the gist of it, and I agree in principle.  As Brent points out though the use of the word &quot;Great&quot; is largely semantics though he goes down a path that I don&#039;t fell Marks post warranted. 

I think that as gamers we all know exactly what Mark means, at least those of us how are parents.  To the rest of you ... why the hell would you read a topic titled &quot;You can be a great parent or a great gamer but you cant be both&quot; for anyway?  Just kidding expand your mind.

Its the beginning about the lawn obsessed father that makes the point more than everything else that follows in my opinion, (my neighbor is one of those guys).

Gaming like its another career simply isn&#039;t an option for a parent, spouse, partner, not if you want to keep that &quot;tag&quot; anyway.  

It is all about balance, but it begs the question.  Why are games designed in such a way that by default those that spend the most time in-game end up having the bestest, mostest, and sexiest stuff?  

The reason is of course because the target audience for most of these games simply isn&#039;t a parent/spouse/partner. 

What Marks article is pointing out in a lateral sort of way to any developer that would listen is that there IS, in fact, a market for a well made game that doesn&#039;t require catassing/poopsocking/givinguplifeforthegaming.

-Gooney</description>
		<content:encoded><![CDATA[<p>I get the gist of it, and I agree in principle.  As Brent points out though the use of the word &#8220;Great&#8221; is largely semantics though he goes down a path that I don&#8217;t fell Marks post warranted. </p>
<p>I think that as gamers we all know exactly what Mark means, at least those of us how are parents.  To the rest of you &#8230; why the hell would you read a topic titled &#8220;You can be a great parent or a great gamer but you cant be both&#8221; for anyway?  Just kidding expand your mind.</p>
<p>Its the beginning about the lawn obsessed father that makes the point more than everything else that follows in my opinion, (my neighbor is one of those guys).</p>
<p>Gaming like its another career simply isn&#8217;t an option for a parent, spouse, partner, not if you want to keep that &#8220;tag&#8221; anyway.  </p>
<p>It is all about balance, but it begs the question.  Why are games designed in such a way that by default those that spend the most time in-game end up having the bestest, mostest, and sexiest stuff?  </p>
<p>The reason is of course because the target audience for most of these games simply isn&#8217;t a parent/spouse/partner. </p>
<p>What Marks article is pointing out in a lateral sort of way to any developer that would listen is that there IS, in fact, a market for a well made game that doesn&#8217;t require catassing/poopsocking/givinguplifeforthegaming.</p>
<p>-Gooney</p>
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		<title>By: Mark</title>
		<link>http://www.channelmassive.com/blog/?p=37&#038;cpage=1#comment-164</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 28 Sep 2007 05:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.channelmassive.com/blog/?p=37#comment-164</guid>
		<description>&lt;p&gt;Wow!  Great comments on this.  Yes, the point of the article was definitely to get people talking about the time parents are devoting to a form of entertainment that requires a sustained and significant investment to achieve success or &#039;greatness&#039; for lack of a better term.  I think &lt;a href=&quot;http://www.cuppycake.org/?p=255&quot; rel=&quot;nofollow&quot;&gt;Cuppy&lt;/a&gt; really found the bigger issue in the whole thing which, to paraphrase, is, &#039;why are game companies making games that require this kind of time commitment?&#039;  I mean, what casual guild will make it through WOW&#039;s BC content before the new expansion is out?  A huge percentage of gamers never see more than a small amount of WOW&#039;s content because of the time sink requirements.  I can&#039;t speak to other current MMOs with serious raiding content but I&#039;m betting they&#039;re similar since WOW is just a refinement of the previous generation of MMOs.  What the hell is up with that?  Why target only the manic achiever types for the lion&#039;s share of the content?&lt;/p&gt;
&lt;p&gt;I don&#039;t think it&#039;s fair to say that you can apply the article to any topic in order to prove that it&#039;s irrelevant.  I spent a good deal of verbiage carefully qualifying the title of the post to point squarely towards those who will settle for nothing less than elite in-game status.  Those are the specific people I&#039;m talking about, not people who work long, crazy hours.  You can always argue that by working hard they&#039;re trying to provide financial stability for their family which is also important.  I think coming down on people who are putting more than 40 hours a week into a career would certainly be heavy handed and holier than thou.  Gaming is optional though.  It&#039;s a choice and a trivial one at that.  And no, I certainly don&#039;t think raiders or hardcore PVP honor grinders are great.  I just meant to say that by the in-game definition of success they are the &#039;great&#039; ones.  If only people were impressed by my hordes of discarded low level alts...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Wow!  Great comments on this.  Yes, the point of the article was definitely to get people talking about the time parents are devoting to a form of entertainment that requires a sustained and significant investment to achieve success or &#8216;greatness&#8217; for lack of a better term.  I think <a href="http://www.cuppycake.org/?p=255" rel="nofollow">Cuppy</a> really found the bigger issue in the whole thing which, to paraphrase, is, &#8216;why are game companies making games that require this kind of time commitment?&#8217;  I mean, what casual guild will make it through WOW&#8217;s BC content before the new expansion is out?  A huge percentage of gamers never see more than a small amount of WOW&#8217;s content because of the time sink requirements.  I can&#8217;t speak to other current MMOs with serious raiding content but I&#8217;m betting they&#8217;re similar since WOW is just a refinement of the previous generation of MMOs.  What the hell is up with that?  Why target only the manic achiever types for the lion&#8217;s share of the content?</p>
<p>I don&#8217;t think it&#8217;s fair to say that you can apply the article to any topic in order to prove that it&#8217;s irrelevant.  I spent a good deal of verbiage carefully qualifying the title of the post to point squarely towards those who will settle for nothing less than elite in-game status.  Those are the specific people I&#8217;m talking about, not people who work long, crazy hours.  You can always argue that by working hard they&#8217;re trying to provide financial stability for their family which is also important.  I think coming down on people who are putting more than 40 hours a week into a career would certainly be heavy handed and holier than thou.  Gaming is optional though.  It&#8217;s a choice and a trivial one at that.  And no, I certainly don&#8217;t think raiders or hardcore PVP honor grinders are great.  I just meant to say that by the in-game definition of success they are the &#8216;great&#8217; ones.  If only people were impressed by my hordes of discarded low level alts&#8230;</p>
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		<title>By: twistah</title>
		<link>http://www.channelmassive.com/blog/?p=37&#038;cpage=1#comment-163</link>
		<dc:creator>twistah</dc:creator>
		<pubDate>Fri, 28 Sep 2007 04:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.channelmassive.com/blog/?p=37#comment-163</guid>
		<description>28 hours of tv a week as an average ! Holy cow ! Well, guess they&#039;re great tv-watchers then ;)</description>
		<content:encoded><![CDATA[<p>28 hours of tv a week as an average ! Holy cow ! Well, guess they&#8217;re great tv-watchers then <img src='http://www.channelmassive.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: cyanbane</title>
		<link>http://www.channelmassive.com/blog/?p=37&#038;cpage=1#comment-162</link>
		<dc:creator>cyanbane</dc:creator>
		<pubDate>Fri, 28 Sep 2007 02:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.channelmassive.com/blog/?p=37#comment-162</guid>
		<description>I agree with Brent, at the moment you say &quot;be a great X&quot; it all becomes subjective.



Your getting people talking though about an issue that is effecting what I call the &quot;powerpad generation&quot; more and more everyday.  So if that was the point of your writeup, it worked.</description>
		<content:encoded><![CDATA[<p>I agree with Brent, at the moment you say &#8220;be a great X&#8221; it all becomes subjective.</p>
<p>Your getting people talking though about an issue that is effecting what I call the &#8220;powerpad generation&#8221; more and more everyday.  So if that was the point of your writeup, it worked.</p>
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		<title>By: brent</title>
		<link>http://www.channelmassive.com/blog/?p=37&#038;cpage=1#comment-160</link>
		<dc:creator>brent</dc:creator>
		<pubDate>Thu, 27 Sep 2007 22:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.channelmassive.com/blog/?p=37#comment-160</guid>
		<description>Interesting article, but I find it rather heavy handed in its assessment.

This sort of &quot;You are the devil if you do X&quot; kind of article doesn&#039;t settle well with me (and no I&#039;ve not been on raids in years so I&#039;m not being defensive.)  This kind of holier than thou rant could be applied to so many things.  Take game developers for example, they work insane hours, often 6 or 7 days a week.  Should we write an article saying:

&quot;You can be a great game developer or you can be a great parent...&quot;
&quot;You can be a great lawyer or you ...&quot;
&quot;You can be a great social worker or ...&quot;
&quot;You can be a great President of the USA or ...&quot;

I also find your definition of great somewhat odd.  Raiders are great?  Ok.  Then does that mean everyone else sucks?  I know it is semantics to a point, but still.  It seems the wrong way to state this.</description>
		<content:encoded><![CDATA[<p>Interesting article, but I find it rather heavy handed in its assessment.</p>
<p>This sort of &#8220;You are the devil if you do X&#8221; kind of article doesn&#8217;t settle well with me (and no I&#8217;ve not been on raids in years so I&#8217;m not being defensive.)  This kind of holier than thou rant could be applied to so many things.  Take game developers for example, they work insane hours, often 6 or 7 days a week.  Should we write an article saying:</p>
<p>&#8220;You can be a great game developer or you can be a great parent&#8230;&#8221;<br />
&#8220;You can be a great lawyer or you &#8230;&#8221;<br />
&#8220;You can be a great social worker or &#8230;&#8221;<br />
&#8220;You can be a great President of the USA or &#8230;&#8221;</p>
<p>I also find your definition of great somewhat odd.  Raiders are great?  Ok.  Then does that mean everyone else sucks?  I know it is semantics to a point, but still.  It seems the wrong way to state this.</p>
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