Episode 66 – The Unboxing

The M-Team discusses Tabula Rasa boxes as currency, Champions Online under Bill Roper, and more.

00:00:00    Introduction
00:05:30    What We’re Playing
00:19:14    Mail Bag
00:31:45    Massive Mess of an Opinion
00:39:05    The M-Team Wants YOU!
00:41:49    The Week in Gaming
00:55:05    Blog-O-Steria
01:33:54    Conclusion

The Week in Gaming

Channel Massive’s public service announcement for the 2009 MMO Calendar
Former Flagship CEO Bill Roper now Design Director for Champions Online
I’ll buy that for a dollar!  Errr…I’m mean 96 cents.
Third-Party Motion in WoW vs Bots
Thieves steal 4000 copies of Age of Conan.  Ask for refund.

Blog-O-Steria

Everyone is unhappy with their favorite MMO these days and some feel vindicated…

Hate the playa…not the game.

“We’re starting to pay the price for the genre turning to a casual-friendly, solo-friendly, mass-appeal market.  This is what happens when a lot of people make the concept of not needing to interact with others popular.”

“The problem here is the average MMO player has WoW-itis. All of us have reached level cap in some MMO or another and pondered the fastest way to get an alt through the same content to reach level cap.”

“Players, myself included, are like easily-frightened schools of fish, willing to go with the crowd and turn at a moment’s notice or the mere inkling of danger”.

“And so any new MMO is flooded with these players, who soon realize the new MMO is in fact not WoW, and rather than adapt to the new environment, try to force WoW-like gameplay into it.”

5 Comments to Episode 66 – The Unboxing

  1. November 18, 2008 at 9:21 am | Permalink

    All you WAR quiters are just fucking sheep:

    http://nerrollus.wordpress.com/2008/10/04/nice-customer-support-mythic/

    Baaaaaaaaah

  2. The Nameless One's Gravatar The Nameless One
    November 18, 2008 at 10:17 am | Permalink

    The issue with MMOs is what i have been bitching about for the past few months now.

    MMO seems to mean single player game anymore, and if its not, people complain that its too hard.

  3. November 18, 2008 at 10:32 am | Permalink

    Forced grouping is a bullshit “feature” that shouldn’t never be revisited. Too many people just don’t have the time to sit around for hours and look for groups. Having some kind of interdependency on others for crafting and things are fine, but people still have to be able to adventure on their own.

    I wish dev’s would get their head out of their asses and put out a few games that are skill based instead of level based. This gets people out of the grind and lets them focus more on the world and what’s going on other than getting that next level. They also need to get away from the whole, “end game is raiding the same dungeon five thousands times” bullcrap as well. Raiding, gear grinding, faction grinding, and any other kind of grinding should never be accepted as “end game.” There really should be no end game with a persistant world.

    If people weren’t all focused on being level capped, they would be able to see other parts of the world. I remember playing games like Asheron’s Call, Pre-CU Starwars Galaxies, and UO and spending my time “seeing what’s around that next corner” instead of grinding out that next level so I can keep up with my friends. Skill based games you can be out with everyone else exploring the world. The things you enjoy doing a lot will decide what skills you increase over time.

    In my not so humble opinion, UO and to a lesser extent Asheron’s Call and Pre-CU SWG are the only games to get it right. If UO did a major over haul on the graphics engine and put it in a 3D world like WoW or WAR I’d get a lifetime membership. I don’t think we’ll ever seen that next gen MMO until the current generation of dev’s stop trying to copy EverQuest and change things up a bit. That of course is going to be difficult because there are so many whiney bitches out there that HAVE to have that instant gradification. I think Michael Zenke got it right on the latest Common Sense Gamer podcast when he said WoW destroyed the MMORPG genre.

  4. November 18, 2008 at 1:39 pm | Permalink

    Fuck dude, that’s spooky …

    I think I’m going to pass this along to Mark Jacobs and find out if this is a rogue CS Rep like the GM that was cybering in AoC or normal business practice for EA-Mythic.

    What am I saying, it’s EA-Mythic … If EA had their way they’d run a cattle prod up your ass every time you even though of anything without the EA brand plastered on the box.

  1. By on November 18, 2008 at 8:57 am

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