Tag Archives: Game Design
Channel Massive Episode 255: Tales from the Dungeon – Scent of a Kobold
Mark and Noah are whores for listeners who struggle to keep a straight face during the news. Also, much kobold killing in DDO.

Channel Massive Episode 245: Old Republic Tales – Stifled Beginnings
Mark and Noah’s grand plans of playing SWTOR are foiled by a patch, but that doesn’t mean they didn’t play that and more Torchlight II.

Channel Massive Episode 243: Tales from The Secret World – Endgame
Mark and Noah talk about how they and the Scotts made their last session in The Secret World memorable, and what’s coming up next.

Channel Massive Episode 233: Tales from Azeroth – Animal Lovers
Summary Mark and Noah succumb to the thrill of pet battling and fail to gain much XP, while Hilge buzzes away.

Channel Massive Episode 221: Ethicz
Summary Mark and Noah debate whether game designers need be ethical in their machinations, in addition to Mark finding a soulmate that’s not sexygurl88.
Channel Massive Episode 209: Steam Powered
Summary Mark and Noah discuss how Steam Sales really impact developers, nitenol, karma for copycats and more.
Channel Massive Episode 200: Epically Massive
Summary Mark, Noah and Jason are joined by five other cohosts for an epic eight man journey through Diablo III impressions, how MMOs should evolve, gaming trends we could have lived without, and much more.
Channel Massive Episode 199: Massively Single Player
Summary Mark and Noah talk Diablo III‘s shaky launch, Unreal Engine 4′s powers and “RPG” being removed from MMORPG.

Channel Massive Episode 198: Everything Bagel
Summary Mark and Noah cover just about everything– Diablo III‘s preorders, Minecraft 360, PS3 gamers being “artsier”, Google’s game center, “The Avengers,” revisiting “Phantom Menace,” game genres never dying, and more. Thanks to Cooking4Carnivores for the delicious bagel sandwich and tots photo… hungry?
Channel Massive Episode 187: Thought Leaders Say
Summary Former pro gamer Ryan rejoins us to share his adventures through League of Legends, and discuss whether any game idea is original and what we’ve learned from the Bioware-Hepler fallout.