Times is tough… what’s a girl to do?

July 2nd, 2009 by Noah

How ’bout work at an E3 booth?

This is a little overdue, but I figure you can never be too late with a set of “booth personnel” photos.  And since our Wordpress is all sorts of bunk in terms of image uploads and splitting content between pages and who knows what else, you can expect this to be a very long post… you may like it.

Real Life Cheerleaders

These are the real life cheerleaders who provided motion capture for THQ’s All Star Cheer Squad 1 and 2.  They were really hyperactive… Game Fuel would probably make these women explode.

Nyko’s Booth Personnel

Nyko’s Booth Personnel: I was told that was the official name for them.  Nyko usually has red-wigged ladies at its booth…

The Where’s Waldo Girls

The Where’s Waldo Girls: I don’t think there was a more appropriate pairing of models than this one… at least not for E3.  None of us knew what the hell they were doing there, but they still let us take pictures.

Now Representing The Agency

Now Representing The Agency.  Why wasn’t The Agency playable on the showfloor?  That was sad.  This model made up for it a little, though.

Atlus’ Trauma Center Nurses

Atlus’ Trauma Center Nurses: I think there’s a lot of folks who wouldn’t mind going to the emergency room once or twice with these nurses.

BONUS IMAGE!  It’s not of girls…  Can YOU name the titles missing from SOE’s curious Timeline of Fame?  Surely this isn’t every MMO they’ve made…

SOE’s MMOs

Not-So-Massive-Blog-O-Steria: Turbine Drops the Ball

June 28th, 2009 by Julien

This past week has seen the release of the new free content for Lord of the Rings Online. Entitled, Book 8: The Scourge of Khazad-Dum, this update brings several new instances and one new raid to the game, as well as revamping the earlier content (in the 15-22 level range). That’s all great right? Well… a mini blog-o-steria has been raging on the LOTRO forums and blogs as Turbine has made perhaps the biggest launch screw up since it released the game.

All that new content everyone was looking forward to? It’s all bugged. The boss encounters are easily broken and server lag had been rampant (on the bright side there has been no Conan-esque crashes). As rage built on the forums, Turbine released an announcement saying the patch to hotfix these major issues would be released later in the week.

Here’s the kicker about this bad case of the usual patch-day-flu MMOs are prone to, almost all the issues were noticed in testing. There are no documents to show it was caught in the QA stage, but the public test server has been reporting these bugs for weeks and has the links to prove it. This, added with the fact that the hotfix is so soon after release, is indicating to the player-base that Turbine was well aware they were releasing a broken update and did nothing to stop it.

The forums are now rife with the flame-wars which occupy so much space on the “interwebs”. Between the doomsday callers and the loyal fans with stars in their eyes, there’s really not much room for a cohesive argument. But the question remains: Why did Turbine release the patch rather than postpone it for three days?

There are three “theories” which have been thrown around. The first is that some executive simply wanted it out by said date and gave the developers very little leeway. Second, some players are assuming there was some mistake on the programming side of things, and the fixes implemented in QA accidentally did not make it into Book 8. And lastly, people are jumping onto production rumors and are saying that Turbine’s A Team is working on their console MMO (mockingly called the Harry Potter MMO), and the B-Team has less experience in polishing content.

Either way, the release was botched, and the question remains: Would you rather have a Free Content Update released quickly, with a fix patch a few days later, or wait it out for a near-perfect release? Also, why do you think Turbine dropped the ball?

Feel free to post any comments, or LOTRO hate (yes, I know it’s coming), below.

Episode 94 - Mama Se, Mama Sa, Mama Coo Sa

June 27th, 2009 by Jason

What’s new?  Mark is high on Game Fuel.  Noah loves Paul Barnett.  Jason is a jerk.  Enjoy!

00:00:00 - Intro
00:03:30 - What We’ve Been Playing
00:13:34 - Email
00:26:42 - The Week in Gaming
01:05:28 - Blog-O-Steria

Musical Selections:
01 - Never Can Say Goodbye - Jackson 5
02 - Baby Be Mine - Michael Jackson
03 - Sombody’s Watchin’ Me - Rockwell Feat. Michael Jackson
04 - Human Nature - Michael Jackson
05 - Whazupwitu - Eddie Murphy & Michael Jackson
06 - Wanna Be Startin’ Somethin’ - Michael Jackson

 
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Episode 93 - Return of The Vision (TM)

June 19th, 2009 by Jason

This episode is chock full of Champions Online, console rumors, and dirty old men. Enjoy!

00:00:00 - Intro
00:02:42 - What We’ve Been Playing
00:16:44 - Email
00:34:36 - The Week in Gaming
01:08:56 - Blog-O-Steria
01:24:26 - Outro

Musical Selections:
01 - Lets Dance - David Bowie
02 - Creeping Death - Metallica
03 - Paranoid Android - Easy All-Stars
04 - I’ve Had The Time of My Life - Bill Medley & Jennifer Warnes (sung by Herbert)
05 - Nine Inch Nails - That’s What I Get
06 - Total Recall (Main Theme) - Jerry Goldsmith

 
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Episode 92 - Electronic Ecstasy Everywhere

June 12th, 2009 by Jason

Join us for an extra long show where we round table the events of this years E3.

00:00:00 - Intro
00:05:37 - What We’ve Been Playing
00:22:18 - Email
00:39:18 - The E3 Round Table of Death
01:41:22 - Blog-O-Steria
01:54:20 - Outro

Musical Selections:
01 - The Hollow - A Perfect Circle
02 - Kelpie - Jethro Tull
03 - Online - Gnarls Barkley
04 - N.W.A. - Quiet on tha Set
05 - Get Down Tonight - KC and the Sunshine Band
06 - One Little Victory - Rush

 
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Episode 91 - We Luv Age of Conan O’brien

June 11th, 2009 by Jason

Da boyz talk about Free Realms, Jumpgate and even some Age of Conan.

00:00:00 - Intro
00:03:34 - What We’ve Been Playing
00:16:30 - Email
00:25:34 - The Week in Gaming
00:54:54 - Outro

Musical Selections:
01 - Girl - Beck
02 - Go Bad Boy - Prince Monaco
03 - Insane in the Membrane - Cypress Hill
04 - Everybody Dance - Chic
05 - Wind - Egevniy Tuman
06 - Girls on Film - Duran Duran
07 - I Would Die 4 U - Prince
08 - Uncle Andy - Life
09 - Exit Project - Open Heart

 
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Episode 90 - Portrait of an Angry Druid

June 10th, 2009 by Jason

You like MMO’s?  Then you’re gonna love this show. Tons of MMO coverage and a special guest host to give his opinion on the state of World of Warcraft.

00:00:00 - Intro
00:04:44 - What We’ve Been Playing
00:19:44 - Email
00:22:32 - The Week in Gaming
00:42:06 - The State of World of Warcraft
01:40:51 - Outro

Musical Selections:

01 - Pressure - Billy Joel
02 - Shrooms - The Lonely Island
03 - Move Bass - VolDelMar
04 - Macho Man - The Village People
05 - Out of Touch - Hall and Oates
06 - Crazy - Gnarls Barkley

 
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Massive Formulas: That Blizzard is On Fire!

June 6th, 2009 by Julien

Author’s Note:

So, it’s been just a little over a month since my last Massive Formulas blog, but, as promised, here is the second one. This one focuses on Blizzard’s launch of the most successful MMO property to date. And to clarify: by success I mean a financial success, because in our hearts the MMO we currently play and love is the most successful. *sniff

The Announcement:

It was on August 31, 2001 at the European Computer Trade Show that Blizzard made an announcement which struck the gaming community like lightning out of a clear sky. They were going to make an MMORPG out of a well established Real Time Strategy franchise. Of special note is that they announced this project well before Warcraft III was even released! Going back and looking through the comments on this announcement it’s amazing the project ever took off. The feedback from the community was in a tone of outrage and betrayal. How could Blizzard turn an excellent strategy franchise into an MMO? To really fathom what the MMO market looked like in 2001, I had to dig a little deep into the fathoms of the internet, and I can now better understand why the fans were so frustrated.

The 2001 MMO and how Blizzard changed the game:

The MMO in 2001 was very different from the norm we expect to see today when a development company announces a new MMO title. In fact, the now so-called “slow” combat found in WoW, was described in the ECTS demo as being incredibly fast paced. MMOs at that time were based on throwing your character into the middle of a world and letting you do the rest. Health bars took ages to regenerate, mobs took forever to respawn, leveling was based almost entirely on grinding, and open world PvP was a lot more… uh… wild. The interfaces of many of the current MMOs left players stranded, as they had no idea what was going on. As more and more of World of Warcraft was revealed, especially after the launch of Warcraft III and its expansion, it became clear WoW was being built by Blizzard to be accessible and polished. The Warcraft MMO experience became one of letting players accomplish something in whatever time they had available, and this led to a grind similar to the ones found in other MMOs, but players were guided to the entire grinding experience through a large amount of detailed quest content. Monsters in the world were quick to respawn so players would not waist time fighting over a spawning area, and the health/mana bars were quick to regenerate, so players were never left waiting for something to do. That and a release that was relatively (and I say relatively because if an MMO now launched with the quality Blizzard had, it would probably be berated for that fact) smooth led the game to become a great success despite the flamers.

Release:

Prior to release began what can be called one of the biggest hype-machines ever created for a video game. Beta keys were being thrown at players from around the world; interviews, previews, and screenshots were cropping up everywhere; over 35% of IGN’s current database of World of Warcarft articles (and that includes the expansions) was pre-release coverage of the game. It received glowing reviews from almost every critic, it sold more in it’s first day (240,000 copies) than any MMO prior to it, and as time went on the curve of subscription growth seemed only to expand. Blizzard had tried their game development ethic on an MMO and it had paid off… big-time. The first few months of the game were troubled by,what would now be called frequent, server stutters, leading to the Tuesday server maintenance still in place today. But players got past the server instability and within seven months of release 2 million WoW-heads were logging in every day. We all know the rest.

Beyond the Release:

Unlike Turbine, in my previous article, Blizzard’s content update system is of a different tone. The focus is less on adding new areas and stories for the players to explore, but implementing new game mechanics to the existing world while maintaining the usual standard of polish Blizzard offers. These include the Battlegrounds system, steady UI and graphical enhancements, and new raids. And it was just at the moment when people started feeling a little burnt out that Blizzard pulled an expansion out of their metaphorical bag-o-goodies. And that trend continues to this day. It’s little additions, like mounts being able to swim and being able to switch talent loadouts on the go, mixed with new raiding content that drive the patches seen in WoW. These are then followed by expansions of humongous size which add new areas, new game systems, raise the level cap, add classes, etc. In this manner Blizzard always keeps its player base hungry for more. It’s like putting a carrot in front of a donkey, except you occasionally let it eat the carrot as you have a few hundred more stashed away.

Conclusion:

Say what you want about WoW and the way it plays, the reality is that Blizzard turned a popular RTS franchise into an enormous, globe-trotting MMO property. Since its first products, Blizzard has been known for the quality and polish they put into their games, and they are one of the few companies who can get away with saying they’ll release a game “when it’s done”. This polish translated so well to the MMO genre that it truly revolutionized the way people rated and enjoyed MMOs. We no longer stand for botched launches, failed “innovations”, and the like. The MMO gamers now want an experience where they can jump into the game and have fun no matter how long their play session is. Blizzard, for better or worse, tamed the MMO.

MMO Formula #2:

Polish+Steady Game Improvements+Hype = MMO success. Big gold sticker for Blizzard!

Come back next time for a deeper look into how MMOs used to play before the great taming of the genre. I’ll make sure to take a look at games like Ultima Online, Dark Age of Camelot, and Asheron’s Call.

APB Has a Sweet Character Creator

June 3rd, 2009 by Noah

EA has a series of events nearly every hour going on at their booth at E3 right now, and I happened to catch a bunch of their presentation on the character creator for the upcoming All Points Bulletin.  In short: City of Heroes has nothing on this.  The characters come out looking top-notch, just as the presenter kept saying– as if you were a developer of the game, not a generic avatar in an MMO.  Granted, the video we were watching was someone who was extremely creative, including adding in tattoos, stripes and designs on the clothing in ways I’ve seen few real-world folks do with such finesse, but I could see a randomizer (with color-coordination built in) potentially generating similar results.

Similar to some other games’ character creators, instead of dealing with sliders, some aspects (such as body weight) are handled by sliding a cursor around in a box, where each of the box’s four corners corresponds with a specific trait, such as muscle mass versus body fat, skinny versus heavyset.  Eyes can be scaled and tilted, skin tone and clothes changed a rainbow of colors, but in one particularly cool effect, the hairstyles can be grown or shortened with a slider, expanding and retreating like that old computer morphing special effect that was overdone in Michael Jackson’s Black or White video… regardless the simile, really awesome to see in action.  Plus, your gang’s logo can be easily put together, and the cars you drive can be equally customized to sport your gang’s colors and logos.  Oh, and clothes?  Often it’s “choose from the long sleeved jacket or the tank top,” but in APB, you can layer clothes and accessories on top of each other, like a t-shirt over a long sleeved shirt, or a bra, shirt and jacket for a girl… it all results in complex and gorgeous characters.

The presenter explained that this deep character creator is so powerful because they want to get away from the common names-over-heads presentation that’s prevalent in most MMOs.  They want characters to be memorable for the things they do, and the appearances they sport.  I think this developer is well on its way to accomplishing that.  I can’t wait to see more.

DC Universe Online and another MMO that’s slipping my mind are playable on the showfloor, as well as League of Legends.  I’ll try to get some time in with those and share thoughts there too.   Want me to check out something else?  Leave me a comment!

Episode 89 - Lord British Interrupted

May 27th, 2009 by mark

The M-Team discusses the punting of Lord British by NCSoft, MMO birthdays and more.

00:00:00    Introduction
00:02:25    What We’re Playing
00:21:54    The Week in Gaming
01:09:07    Blog-O-Steria

Musical Interludes:
01 - Diabolical Masquerade - Rider on the Bonez
02 - King Diamond - Black Horsemen
03 - Alan Parsons Project - The Raven
04 - Future Funk Squad - Audio Damage
05 - Marylebone - Jamais Vu

 
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